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Pace refers to the rate at which a learner proceeds through a learning event, whether it be synchronous learning in a classroom or online, or making their own way through an asynchronous learning event. Pace is fundamental to progress and performance, but there is no single pace that suits all...
Making the most of new forms and formats of technology happens when teachers and learners let curiosity lead them in experimenting to find better depth, reach, efficiency and fun in learning.
Active learning can deliver significant benefits in terms of improved learning outcomes and learner experience.
This module looks at the coordination of skills, resources, planning and organisation that is required to design successful active learning and empower teachers to deliver it.
Partnerships that bring teachers and learners together to develop digital skills can deliver real benefits to both groups.
This module looks at the practicalities of developing and sustaining such partnership. It pairs with and follows on from the module, Learner-led activity.
Playful learning refers to the use of games, toys and other elements of play to support learning.
It can be found in all sectors of education and has been with us ever since we moved away from Victorian methods of keeping quiet and copying from the chalkboard.
This module looks at ways we...
A recorded teaching session can provide real opportunities for improving your teaching practice, especially if you share it with colleagues in a quality circle or improvement group where you all watch each other's recordings to review and reflect upon them.
This module looks at some of...
Tailoring content and delivery to meet an individual learner's needs rather than taking everyone through the same programme at the same pace is an accepted goal of education, promoted by government policy and examined at inspection.
Technology has allowed education to push back the...
Producing effective online learning activities takes time, effort and creativity.
This module looks at the process of creating learning resources with the intention that they are shareable resources; making them available to others, driving the concept of collaborative creation in your own...
The module looks at the use of technology to tailor content to meet the needs of a range of sensory, linguistic and cultural barriers.
This can lead to better learner retention and outcomes and greatly improved learner engagement and experience.
Technology improves productivity through working with others, by accessing and engaging with ideas and in improving the administration of life activities. As a consequence, when done well, it provides more time to pursue higher, perhaps more pleasurable things in life and improved general wellbeing.
This module looks at the types of digital activities that leave a 'digital footprint' and understand the personal implications for the user in having those footprints. It includes considering how to make the most of leaving information in web sites that help form relationships and speed...
This module looks at the knowledge and skills you need in order to teach Processing numerical data at Level 1.
This module looks at the means of managing content that has been created and collected by users. It is important to keep content in secure storage and to be able to retrieve it easily by searching.