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Developing independence in solving practical problems is an important life skill and essential for employment.
This module looks at how we can go beyond reliance on chance and build some of these events into the assignments, tasks and experiences we create, making a controlled space for...
This module is the first of a pair, with the New forms and formats for Blended Learning module following on.
This module looks at how changes in pedagogical thinking and our understanding of learning give the opportunity to renew the way we use technology in face-to-face learning.
Many public and private sector organisations' websites contain dedicated educational content around their particular area of interest, industry or product range. This module looks at the opportunities and benefits of using them in learning.
Virtual Reality (VR) is a wholly manufactured experience. Learners can use mobile devices, often worn (so as to respond to head movements), to see and interact with a visual depiction of a place, person or object.
The location of the learner is not material to the experience because it is...
There are a number of widely available tools to create Augmented Reality learning objects.
These enable you to put together creative and pedagogically effective learning resources that fully exploit the graphical capabilities of digital technology.
Augmented Reality (AR) superimposes either graphics, visual presentations or text as an overlay on a given view, looked at through a mobile device like a smartphone or tablet.
Location is important for AR and where the device being used and what it is pointing at because AR is rooted in the...
Playful learning refers to the use of games, toys and other elements of play to support learning.
It can be found in all sectors of education and has been with us ever since we moved away from Victorian methods of keeping quiet and copying from the chalkboard.
This module looks at ways we...
Digital technology and games has created the world’s largest leisure industry. This module explores how they apply to the delivery of learning activities. We look at their use to motivate and engage learners and identify areas where they might be particularly useful.
This pairs with the...
This module looks at what is meant by future-proofing content, why it is necessary and why it is increasingly important.
The principles and practice of future-proofing content together with some simple techniques are examined in the paired module Principles and practice of future proofing...
Teaching and learning quality policies often refer to the importance of high-quality resources and content. But what does that mean and who should judge it?
This module looks at the issues involved in making these decisions.
This module looks at adapting and editing existing learning materials, your own or resources you found online, for a different learning purpose.
Creating new resources from old can extend the life of learning materials and is a time-efficient approach to meeting the needs of different learners.
This module looks at how to overcome or find ways around some of the technical compatibility issues you can encounter when searching for resources on the web to use with learners.
Knowing how to choose the right tool or app for a task is a key skill for life and work. It requires more than understanding the broad purpose and technical capabilities of tools and packages. It calls on a learner’s ability to analyse a problem, plan an activity, monitor progress and...
The web is awash with sources of information and resources to support teaching and learning.
This module looks at ways to organise your search practice.
When we go online we build up, piece by piece, online identities that can have positive and negative outcomes for our well-being, our sense of self-worth and for our future prospects, all based on how others react and respond to our activity. Each time we contribute to the web, we add to an...
This module explores the range of accessibility assistance, from common mainstream software, apps and tools, through to the specialist or bespoke technology for complex individual needs, and its implications for teaching and learning practice.
This module shows some principles of good practice for creating content that meets the needs of learners with a disability or learning disadvantage.
The embedding of digital technology across all forms of subject-assessment creates opportunities for developing learners’ transferable skills over and above vocational expertise that is at the core of their learning programmes.
This module looks at how you can make transferable skills...
This module examines how we currently use the data available to us, how we might find ways to develop it further to improve teaching and learning and what the emerging field of learning analytics might contribute.