EdTech: Using games for learning
Digital technology and games has created the world’s largest leisure industry. This module explores how they apply to the delivery of learning activities. We look at their use to motivate and engage learners and identify areas where they might be particularly useful.
This pairs with the module Playful Learning.
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The Engaging Learners badges look at tools and approaches for engaging learners using digital technology. This badge recognises that you have started exploring this area.