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Immersing learners in Virtual Reality


Virtual Reality (VR) is a wholly manufactured experience. Learners can use mobile devices, often worn (so as to respond to head movements), to see and interact with a visual depiction of a place, person or object.

The location of the learner is not material to the experience because it is divorced wholly from needing to be in a real place or time.

Virtual Reality allows students to become immersed in a synthetic world, where all the senses can be used to recreate as close to an authentic experience as possible.


23rd January 2020

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