EdTech: Immersing learners in Virtual Reality
Virtual Reality (VR) is a wholly manufactured experience. Learners can use mobile devices, often worn (so as to respond to head movements), to see and interact with a visual depiction of a place, person or object.
The location of the learner is not material to the experience because it is divorced wholly from needing to be in a real place or time.
Virtual Reality allows students to become immersed in a synthetic world, where all the senses can be used to recreate as close to an authentic experience as possible.
Save your progress
You are not currently logged-in. Signup or login to save your progress, earn badges and give feedback.
Average feedback ratings
You may also be interested in
Creating content - video
- Framework
- EdTech.
- Category
- Creating Content: Animation and the Moving Image.
- Level
- Adopting.
- Average rating
- 4.0 out of 5.
- Bookmarks
- This module is not in your bookmarks.
Engaging learners using augmented reality
- Framework
- EdTech.
- Category
- Creating Content: Animation and the Moving Image.
- Level
- Adopting.
- Average rating
- 4.0 out of 5.
- Bookmarks
- This module is not in your bookmarks.
Enhancing learning resources with AR
- Framework
- EdTech.
- Category
- Creating Content: Animation and the Moving Image.
- Level
- Leading.
- Average rating
- 4.1 out of 5.
- Bookmarks
- This module is not in your bookmarks.
Teaching and learning with virtual reality
- Framework
- EdTech.
- Category
- Creating Content: Animation and the Moving Image.
- Level
- Leading.
- Average rating
- 3.8 out of 5.
- Bookmarks
- This module is not in your bookmarks.
Creating content - Animation
- Framework
- EdTech.
- Category
- Creating Content: Animation and the Moving Image.
- Level
- Exploring.
- Average rating
- 3.7 out of 5.
- Bookmarks
- This module is not in your bookmarks.
Using scenarios for learning
- Framework
- EdTech.
- Category
- Creating Content: Media, Tools and Methods.
- Level
- Adopting.
- Average rating
- 4.0 out of 5.
- Bookmarks
- This module is not in your bookmarks.
Simulation
- Framework
- EdTech.
- Category
- Creating Content: Media, Tools and Methods.
- Level
- Adopting.
- Average rating
- 3.8 out of 5.
- Bookmarks
- This module is not in your bookmarks.
Digital wellbeing
- Framework
- EDS.
- Category
- Being safe and responsible online.
- Level
- .
- Average rating
- 4.0 out of 5.
- Bookmarks
- This module is not in your bookmarks.
Designing mobile-friendly learning
- Framework
- EdTech.
- Category
- Tools for digital learning.
- Level
- Exploring.
- Average rating
- 3.6 out of 5.
- Bookmarks
- This module is not in your bookmarks.
Controlling the audience, posting and publishing online and public access
- Framework
- EdTech.
- Category
- Digital Wellbeing.
- Level
- Adopting.
- Average rating
- 3.6 out of 5.
- Bookmarks
- This module is not in your bookmarks.
Managing learning online: guidance & interaction
- Framework
- EdTech.
- Category
- Managing Online and Blended Learning.
- Level
- Adopting.
- Average rating
- 3.6 out of 5.
- Bookmarks
- This module is not in your bookmarks.
Bring Your Own Device (BYOD): Teaching Strategies
- Framework
- EdTech.
- Category
- Accessibility.
- Level
- Exploring.
- Average rating
- 3.8 out of 5.
- Bookmarks
- This module is not in your bookmarks.
Login or signup to earn this badge!

Digital tools can be used to create visual content resources. This badge recognises that you have started adopting methods of creating visual digital content for teaching and learning.