Immersing learners in Virtual Reality
Virtual Reality (VR) is a wholly manufactured experience. Learners can use mobile devices, often worn (so as to respond to head movements), to see and interact with a visual depiction of a place, person or object.
The location of the learner is not material to the experience because it is divorced wholly from needing to be in a real place or time.
Virtual Reality allows students to become immersed in a synthetic world, where all the senses can be used to recreate as close to an authentic experience as possible.
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