EdTech: Active learning spaces
This module looks the characteristics of traditional and active learning spaces, both as concepts and as practical pedagogy. It looks at ways to deliver active learning within more restricted and lesser resourced contexts.
The module pairs with the Active learning: experience and outcomes module.
Aim
The module shows you the characteristics of an active learning space.
Objective
After completing this module, you will be able to:
- Describe an active learning space
- Consider how an active learning space could be created
Digital Teaching Professional Framework
This module covers the EdTech component - B1a : Using teaching and learning resources with learners
- Visualise and explain new concepts in a motivating and engaging way using digital technologies e.g. by using animations or videos.
- Use motivating and engaging activities (e.g. games and quizzes) in digital learning environments.
- Put learners' active uses of digital technologies central to the teaching process.
- Allow learners actively to engage with subject matter using digital technologies, e.g. using different senses, manipulating virtual objects, varying the problem set up to enquire into its structure, etc.
- Promote active learning in a given learning context or for a specific learning objective using appropriate digital technologies.
- Reflect on how suitable the different digital technologies used are in increasing learners' active learning, and to adapt strategies and choices accordingly.
You may also be interested in
Using games for learning
- Framework
- EdTech.
- Category
- Engaging Learners.
- Level
- Exploring.
- Average rating
- 4.0 out of 5.
- Bookmarks
- This module is not in your bookmarks.
Learner-led activity
- Framework
- EdTech.
- Category
- Engaging Learners.
- Level
- Exploring.
- Average rating
- 3.6 out of 5.
- Bookmarks
- This module is not in your bookmarks.
Design for Active Learning
- Framework
- EdTech.
- Category
- Engaging Learners.
- Level
- Leading.
- Average rating
- 3.9 out of 5.
- Bookmarks
- This module is not in your bookmarks.
Active learning: experience and outcomes
- Framework
- EdTech.
- Category
- Engaging Learners.
- Level
- Adopting.
- Average rating
- 3.7 out of 5.
- Bookmarks
- This module is not in your bookmarks.
Playful learning
- Framework
- EdTech.
- Category
- Engaging Learners.
- Level
- Leading.
- Average rating
- 3.7 out of 5.
- Bookmarks
- This module is not in your bookmarks.
Building effective staff and learner partnerships
- Framework
- EdTech.
- Category
- Engaging Learners.
- Level
- Leading.
- Average rating
- 3.5 out of 5.
- Bookmarks
- This module is not in your bookmarks.
Share, Collaborate, Improve (Part 1)
- Framework
- EdTech.
- Category
- Collaborative Practice.
- Level
- Exploring.
- Average rating
- 3.8 out of 5.
- Bookmarks
- This module is not in your bookmarks.
E-portfolios for PLD (Part 2)
- Framework
- EdTech.
- Category
- Professional Learning & Development - PLD.
- Level
- Adopting.
- Average rating
- 3.3 out of 5.
- Bookmarks
- This module is not in your bookmarks.
Share, Collaborate, Improve (Part 2)
- Framework
- EdTech.
- Category
- Collaborative Practice.
- Level
- Adopting.
- Average rating
- 3.7 out of 5.
- Bookmarks
- This module is not in your bookmarks.
Collaborative learning activities for online courses
- Framework
- EdTech.
- Category
- Collaborative Learning.
- Level
- Leading.
- Average rating
- 3.8 out of 5.
- Bookmarks
- This module is not in your bookmarks.
Creating inclusive content: Practice
- Framework
- EdTech.
- Category
- Accessibility.
- Level
- Adopting.
- Average rating
- 3.8 out of 5.
- Bookmarks
- This module is not in your bookmarks.
Feedback about this module
Average feedback ratings
Taking note of your feedback
We greatly appreciate the time taken to provide us with feedback on each module. We regularly review all the feedback provided and use it to inform the development of new modules. Subject to funds being available and other constraints, we will amend existing modules where feedback shows this is required.Feedback from other members about this module
An excellent module that helps you in redesigning appropriate learning spaces to foster the desired learning engagement and activity. Good tips!
The questions are not working as unable to select answers to any of the questions
Very interesting perspective on traditional vs modern classrooms.
Clever idea, would work well within my classes.
thought provoking
Good
a good module, made me think.
A very good way to consider active learning spaces, engaging learners inside and outside of the traditional classroom environment.
not currently practical due to the lack of digital resources available to learners
I struggled with engaging my learners but want to aim to implement this concept of active learning.
We need to consider how to complete this in the digital classroom.
Room layout discussion may need to be re-visited in line with current Covid 19 restrictions.
No learner facing the front is a great idea.
This was enjoyable, I always consider flip learning and active learning.
This was good, clearly set out
Very good module. Clear, bite-size chunk of learning which gets you thinking!
Login or signup to earn this badge!

The Engaging Learners badges look at tools and approaches for engaging learners using digital technology. This badge recognises that you have started exploring this area.