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EdTech: Using games for learning

4.0    

Digital technology and games has created the world’s largest leisure industry. This module explores how they apply to the delivery of learning activities. We look at their use to motivate and engage learners and identify areas where they might be particularly useful.

This pairs with the module Playful Learning.

Exploring
Aim

The module shows you how to use games and gamification to motivate and engage learners.

Objective

After completing the module, you will be able to:
- describe and apply the main elements of games for learning
- incorporate these into selected learning activities and assessment opportunities.

Digital Teaching Professional Framework

This module covers the EdTech component - B1a : Using teaching and learning resources with learners

  • Visualise and explain new concepts in a motivating and engaging way using digital technologies e.g. by using animations or videos.
  • Use motivating and engaging activities (e.g. games and quizzes) in digital learning environments.
  • Put learners' active uses of digital technologies central to the teaching process.
  • Allow learners actively to engage with subject matter using digital technologies, e.g. using different senses, manipulating virtual objects, varying the problem set up to enquire into its structure, etc.
  • Promote active learning in a given learning context or for a specific learning objective using appropriate digital technologies.
  • Reflect on how suitable the different digital technologies used are in increasing learners' active learning, and to adapt strategies and choices accordingly.
More about the Digital Teaching Professional Framework

Taking note of your feedback
We greatly appreciate the time taken to provide us with feedback on each module. We regularly review all the feedback provided and use it to inform the development of new modules. Subject to funds being available and other constraints, we will amend existing modules where feedback shows this is required.
Reviews
27th March 2020
dawn goodman

Our Response: Thank you for the encouraging feedback!
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Badge for Engaging Learners - Exploring

The Engaging Learners badges look at tools and approaches for engaging learners using digital technology. This badge recognises that you have started exploring this area.