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EdTech: Immersing learners in Virtual Reality


Virtual Reality (VR) is a wholly manufactured experience. Learners can use mobile devices, often worn (so as to respond to head movements), to see and interact with a visual depiction of a place, person or object.

The location of the learner is not material to the experience because it is divorced wholly from needing to be in a real place or time.

Virtual Reality allows students to become immersed in a synthetic world, where all the senses can be used to recreate as close to an authentic experience as possible.


This module will help you learn about the benefits and ways of using virtual reality with your learners.


After completing this module, you will be able to:

• describe and explain the capabilities of VR to create realistic visual learning experiences
• assess the potential for VR to enhance your own teaching practice.

Digital Teaching Professional Framework

This module covers the EdTech component - B1a : Using teaching and learning resources with learners

  • Visualise and explain new concepts in a motivating and engaging way using digital technologies e.g. by using animations or videos.
  • Use motivating and engaging activities (e.g. games and quizzes) in digital learning environments.
  • Put learners' active uses of digital technologies central to the teaching process.
  • Allow learners actively to engage with subject matter using digital technologies, e.g. using different senses, manipulating virtual objects, varying the problem set up to enquire into its structure, etc.
  • Promote active learning in a given learning context or for a specific learning objective using appropriate digital technologies.
  • Reflect on how suitable the different digital technologies used are in increasing learners' active learning, and to adapt strategies and choices accordingly.
More about the Digital Teaching Professional Framework

Taking note of your feedback
We greatly appreciate the time taken to provide us with feedback on each module. We regularly review all the feedback provided and use it to inform the development of new modules. Subject to funds being available and other constraints, we will amend existing modules where feedback shows this is required.
8th March 2020
Peter KIlcoyne

Our Response: Appreciated!
5th December 2019
dawn goodman

May be good to help students overcome learning and see things in a different perspective.

Our Response: Thank you we appreciate your comments and have noted them.
25th November 2019
stephen parker

Our Response: Looks like we did not quite meet your expectations. Thanks for your feedback.
19th November 2019
Bethany Ridley


Our Response: Thank you for your helpful comments which will inform our ongoing development.
30th September 2019
Gary Dring

Our Response: Cool!
29th September 2019
Pete Burnell

Our Response: Thank you.
17th September 2019
Rich Buckley

A useful summary of the how VR could be used in the classroom.

Our Response: Thank you we appreciate your comments and have noted them.
29th August 2019
Vikki Liogier

Thought the module presented clearly the TLA opportunities offered by VR and gave some good examples on the type of learning activities that could be delivered.

Our Response: A comment is always helpful, thanks.
7th August 2019
jamie chapman

Our Response: Thank you for the encouraging feedback!
18th June 2019
Gaillies Codd

Our Response: Thank you. We appreciate your feedback. It is important for us to understand how to improve our training modules and, subject to you having given consent, we will be in touch to discuss it further with you. Alternatively, please do not hesitate to contact our Helpdesk on 0330 22 333 63. Understanding your views is important to us.
6th June 2019
Anna Banks

Our Response: Great thanks!
2nd June 2019
Gillian Auld

Our Response: Thank you for the encouraging feedback!
3rd May 2019
Valeria Panyko

Our Response: Thank you.
23rd April 2019
Mark Johnson

Our Response: Thank you for the positive feedback!
5th April 2019
Susanna Brandon

Our Response: Great thanks!
29th March 2019
Stuart Philip

Our Response: Thanks for taking the time to review your experience.
27th March 2019
amanda gornall

Our Response: Thank you.
26th March 2019
Susan Lyall

This was an interesting module but I am not sure of the practicalities of using this technology within college.

Our Response: Thanks for taking the time to review your experience, this will inform your peers and help us understand how to improve!
5th March 2019
Adrian Capstick

Our Response: Thank you.
2nd March 2019
Matthew Gordon

Very interesting and of course useful...but the hardware is rather beyond most budgets.

Our Response: Adding a comment to your rating makes a real difference! Thanks.
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Badge for Emerging Technologies - Adopting

This badge recognises your progress in understanding how emerging technologies such as VR and AR can be used to bring topics to life and engage your learners.