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Augmented Reality (AR) superimposes either graphics, visual presentations or text as an overlay on a given view, looked at through a mobile device like a smartphone or tablet. Location is important for AR and where the device being used and what it is pointing at because AR is rooted in the...
Virtual Reality (VR) is a wholly manufactured experience. Learners can use mobile devices, often worn (so as to respond to head movements), to see and interact with a visual depiction of a place, person or object. The location of the learner is not material to the experience because it is...
There are a number of widely available tools to create Augmented Reality learning objects. These enable you to put together creative and pedagogically effective learning resources that fully exploit the graphical capabilities of digital technology.